![]() While there's likely to be at least one more special guest character introduced via DLC, Geralt proves one of the cameos the series has ever had. It’s not the deepest of mechanics, but for a fighting game, having a story mode with so many branching paths is refreshing and a step up from the meager offering found in 2012’s SCV. It’s something of a spiritual successor to the Chronicles of the Sword mode from SCIII and offers a similar experience where you’ll move across the map battling monsters and familiar faces, collecting food (to refill health in a fight) and making key decisions that will affect how ‘good’ or ‘bad’ your character will become. From then on you’ll follow an RPG-lite story that takes you across the series’ fantastical take on 16th century Europe. Libra of the Soul offers something a little different, enabling you to build your very own warrior, from their wardrobe right through to their weapon, fighting stance and style of combat. Many of the fights all come with special restrictions, which help make each encounter that bit different from the last. There’s a little too much dialogue set against some static character portraits - don’t expect the high-quality cutscenes found in Injustice 2 - but it embraces the silliness of its lore with so much enthusiasm it’s impossible not to be swept along for the ride. If you’re new to the series, or you just need a refresher on how each fighter feels, this is by far the best way to experience them. Soul Chronicle continues the series love for expansive storytelling, with a broad story that encompasses every major character on the roster. ![]() There’s now two of them, including Libra of the Soul (which lets you create your own character and take them through an RPG-esque journey via a gauntlet of rolling match-ups) and the classic Soul Chronicle (which takes all the members of the roster and weaves them into a timeline that follows the history of the series central weapon, the evil-ridden Soul Edge). SC has always been known for the quality of its story modes, and this year sees Bandai Namco focusing more than ever on giving its narrative stories the space and time to shine. Both modes offer a wealth of content, but they rely way too much on on-screen text rather than proper cutscenes.
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